You can find the save/load settings in the Databrain editor.
To serialize your data to a Json file, you can simply call the Save method on the DataLibrary object and pass a path including save file as parameter. The same goes for loading the data back. Please see the following example code:
publicclassSaveLoadManager:MonoBehaviour{publicDataLibrary data;publicstring filename ="savegame.json";voidStart() {data.RegisterInitializationCallback(Ready); }voidReady() {data.OnLoaded+= DataLoaded;data.OnSaved+= DataSaved; } // Call this method to save the datapublicvoidSave() { // Create save pathvar path =System.IO.Path.Combine(Application.persistentDataPath, filename); // Save datadata.Save(path); } // Call this method to load data backpublicvoidLoad() { // Create save pathvar path =System.IO.Path.Combine(Application.persistentDataPath, filename); // Load datadata.Load(path); } // Called after data has been loadedvoidDataLoaded() {Debug.Log("Data loaded"); // Do something with it } // Called after data has been savedvoidDataSaved() {Debug.Log("Data saved"); }}