Databrain Documentation
databrain.ccDiscord
  • Welcome
  • Installation / Update
  • Interface
  • DataObject Property Drawer
    • No GUI Implemented - FIX
  • Getting started
  • Guides
    • Add data objects
    • Add data objects at runtime
    • Get initial data
    • Get/Set runtime data
    • Serialize DataObjects
    • Runtime Save & Load
    • Use custom serializer
    • Import
    • Search
    • Custom GUI
    • Custom GUI with Odin Inspector
    • Hierarchy Template
  • Separate DataObjects
  • Using Version Control
  • Attributes
    • DataObject attributes
    • Field attributes
  • API
    • DataLibrary
    • DataObject
  • FAQ
    • Databrain - FAQ
  • Add-ons
    • Events
    • Blackboard
    • Logic
      • Interface
      • Create Graph
      • Execute graph
      • Control flow execution in groups
      • Custom Nodes
        • Asynchronous execution
        • Node Attributes
      • Scene Components
      • Graph Events
      • Finite State Machine
        • Create custom Actions
        • Examples
        • State Machine Nodes
    • Stats
      • Achievements
      • Modifiers
      • Values
      • Progressions
      • Components
      • Nodes
    • Progress
      • Progress Settings
      • Progress Graph
      • Progress Resources
      • Runtime UI Setup
      • API
        • ProgressController
    • Techtree (LEGACY)
      • Techtree Manager
      • Techtree
      • TechtreeResource
      • Techtree UIBuilder
        • Custom Techtree Node Button
        • Tooltip
      • API
    • Localization
      • Localization Manager
      • Localization
      • Examples
      • Components
      • Import
      • API
    • Inventory
      • Getting started
      • Demo
      • Data setup
        • Inventories
        • Slot IDs
        • Items
          • Blueprints
          • Item rarities
        • Money
        • Loot tables
        • Events
      • Runtime UI
        • Setup
    • Dialogue
      • Getting Started
        • Demo
      • Dialogue runtime setup
      • Actors
        • Emotions
      • Localization
      • Audio
      • Animation
      • Variables
      • Custom theme
      • Import
      • Nodes
      • API
        • DialogueController
        • IDialogueUIControl
  • Changelog
    • Databrain - Changelog
      • 1.4.0
      • 1.3.2
      • 1.3.1
      • 1.3.0
      • 1.2.0
      • 1.1.0
      • 1.0.10
      • 1.0.9
      • 1.0.8
      • 1.0.7
      • <= 1.0.6
Powered by GitBook
On this page
  1. Guides

Runtime Save & Load

PreviousSerialize DataObjectsNextUse custom serializer

Last updated 1 year ago

You can find the save/load settings in the Databrain editor.

To serialize your data to a Json file, you can simply call the Save method on the DataLibrary object and pass a path including save file as parameter. The same goes for loading the data back. Please see the following example code:

public class SaveLoadManager : MonoBehaviour
{
    public DataLibrary data;
    public string filename = "savegame.json";
    
    void Start()
    {
        data.RegisterInitializationCallback(Ready);
    }
    
    void Ready()
    {
        data.OnLoaded += DataLoaded;
        data.OnSaved += DataSaved;
    }
    
    // Call this method to save the data
    public void Save()
    {
        // Create save path
        var path = System.IO.Path.Combine(Application.persistentDataPath, filename);
        // Save data
         data.Save(path);   
    }
    
    // Call this method to load data back
    public void Load()
    {
        // Create save path
        var path = System.IO.Path.Combine(Application.persistentDataPath, filename);
        // Load data
        data.Load(path);
    }
    
    // Called after data has been loaded
    void DataLoaded()
    {
        Debug.Log("Data loaded");
        
        // Do something with it
    }
    
    // Called after data has been saved
    void DataSaved()
    {
        Debug.Log("Data saved");
    }
}