Loot tables

Loot tables can be used to randomly generate items which can then be instantiated at runtime in your game. So for example, if a player opens up a treasure chest. For each LootTable-DataObject you can define various drop items by different rules.

  • Drop type:

    • Single item: Drop a single item

    • Random from items: Choose randomly from a list of items

    • Random from rarity: Choose randomly from an item rarity category.

  • Drop weight possibility: The chance this item gets dropped.

  • Quantity type: The amount which should drop. (Fixed or random between min and max)

Last updated