Loot tables
Last updated
Last updated
Loot tables can be used to randomly generate items which can then be instantiated at runtime in your game. So for example, if a player opens up a treasure chest. For each LootTable-DataObject you can define various drop items by different rules.
Drop type:
Single item: Drop a single item
Random from items: Choose randomly from a list of items
Random from rarity: Choose randomly from an item rarity category.
Drop weight possibility: The chance this item gets dropped.
Quantity type: The amount which should drop. (Fixed or random between min and max)