Money
Last updated
Last updated
The money data type is quite straight forward. Here you can define coins which can then be assigned to each items to set their values. The value field is set to 0 by default unless you want to set a certain amount for the player from the start.
Additionally you can also define sub-coins and their conversion amount when the value = 1. So for example 1 gold coin = 10 silver coins.
When selling and buying from a merchant the Inventory system would automatically convert the coins. * The localized title can only be set when using the Databrain Localization add-on.