The Dialogue Add-On can play timeline animations from Playables (Playable Director) components.
This has the advantage that a timeline asset can control multiple different animations like Animation Clips, Audio or Camera blends (Cinemachine Virtual Cameras).
There are two ways to start an animation:
You can either assign the PlayableDirectors - GameObject name to a dialogue text:
Plays the timeline of a PlayableDirector component with the game object name: CameraZoomToJohn
Or you can use the Start Playable node in the Dialogue Graph and set the GameObject's name of the Playable Director component.