Animation

The Dialogue Add-On can play timeline animations from Playables (Playable Director) components. This has the advantage that a timeline asset can control multiple different animations like Animation Clips, Audio or Camera blends (Cinemachine Virtual Cameras).

There are two ways to start an animation:

  1. You can either assign the PlayableDirectors - GameObject name to a dialogue text:

  1. Or you can use the Start Playable node in the Dialogue Graph and set the GameObject's name of the Playable Director component.

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