State Machine Nodes

StateMachine Controller

Executes the current state. OnEnter, OnUpdate and OnExit calls. The FSM Controller always starts with the first (top) state.

Actions

Executes connected FSM action nodes.

Action Split

Splits a FSM execution into OnEnter, OnUpdate and OnExit. Must be used to execute conventional Logic nodes.

Switch State

Switch current state to a new state

Stop StateMachine

Stops the FSM controller. FSM controller must be called again to be restarted.

Is State

Checks if current state is selected state. Executes yes or no.

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