State Machine Nodes
StateMachine Controller
Executes the current state. OnEnter, OnUpdate and OnExit calls. The FSM Controller always starts with the first (top) state.
Actions
Executes connected FSM action nodes.
Action Split
Splits a FSM execution into OnEnter, OnUpdate and OnExit. Must be used to execute conventional Logic nodes.
Switch State
Switch current state to a new state
Stop StateMachine
Stops the FSM controller. FSM controller must be called again to be restarted.
Is State
Checks if current state is selected state. Executes yes or no.
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