IDialogueUIControl
SetDialogueController(DialogueController dialogueController)
Called by the dialogue controller in the scene,
which passes a reference to the dialogue controller to your dialogue ui script.OnDialogueStart()
Called the first time a dialogue startsShowNextDialogueText(DialogueEventData dialogueEventData)
Called every time a new dialogue text is requestedShowChoices(DialogueEventData dialogueEventData)
Called when choices are requested. To build the UI choices list.UpdateTimer(float _remainingTime, float _totalTime)
Constantly called by DialogueController to update the timer UI.OnDialogueExit()
Called when dialogue is finished, by the OnExitDialogue node.Last updated