Nodes
Last updated
Last updated
Main dialogue node which starts an assigned dialouge sequence.
Randomly selects a connected route.
Called by the DialogueController's TriggerOnExitDialogue() method. This is usually called by the UI when user quits a dialogue. The TriggerOnExitDialogue has an additional _forceImmediateQuit boolean parameter. Depending on it's state, it will trigger the Normal Quit output or the Immediate Quit output. Use the "normal quit" output to display a farewell/leave message, before exiting the dialogue. Use the "immediate quit" output to instantly quit the dialogue using an ExitDialogue node.
Calls the ExitDialogue method on the DialogueController which again passes this to the UI (IDialogueUIControl).
Starts playing a playable directors assigned timeline.
Checks a boolean variable and calls the appropriate output.
Sets a value to a boolean variable.
Compares an integer variable with another value.
Modifies an integer variable.