Nodes
Dialogue
Main dialogue node which starts an assigned dialouge sequence.
Random Select
Randomly selects a connected route.
OnExitDialogue
Called by the DialogueController's TriggerOnExitDialogue() method. This is usually called by the UI when user quits a dialogue. The TriggerOnExitDialogue has an additional _forceImmediateQuit boolean parameter. Depending on it's state, it will trigger the Normal Quit output or the Immediate Quit output. Use the "normal quit" output to display a farewell/leave message, before exiting the dialogue. Use the "immediate quit" output to instantly quit the dialogue using an ExitDialogue node.
Exit Dialogue
Calls the ExitDialogue method on the DialogueController which again passes this to the UI (IDialogueUIControl).
Start Playable
Starts playing a playable directors assigned timeline.
CheckFlag
Checks a boolean variable and calls the appropriate output.
SetFlag
Sets a value to a boolean variable.
Compare Integer
Compares an integer variable with another value.
Modify Integer
Modifies an integer variable.
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