Nodes

Dialogue

Main dialogue node which starts an assigned dialouge sequence.

Random Select

Randomly selects a connected route.

OnExitDialogue

Called by the DialogueController's TriggerOnExitDialogue() method. This is usually called by the UI when user quits a dialogue. The TriggerOnExitDialogue has an additional _forceImmediateQuit boolean parameter. Depending on it's state, it will trigger the Normal Quit output or the Immediate Quit output. Use the "normal quit" output to display a farewell/leave message, before exiting the dialogue. Use the "immediate quit" output to instantly quit the dialogue using an ExitDialogue node.

Exit Dialogue

Calls the ExitDialogue method on the DialogueController which again passes this to the UI (IDialogueUIControl).

Start Playable

Starts playing a playable directors assigned timeline.

CheckFlag

Checks a boolean variable and calls the appropriate output.

SetFlag

Sets a value to a boolean variable.

Compare Integer

Compares an integer variable with another value.

Modify Integer

Modifies an integer variable.

Last updated