Databrain Documentation
databrain.ccDiscord
  • Welcome
  • Installation / Update
  • Interface
  • DataObject Property Drawer
    • No GUI Implemented - FIX
  • Getting started
  • Guides
    • Add data objects
    • Add data objects at runtime
    • Get initial data
    • Get/Set runtime data
    • Serialize DataObjects
    • Runtime Save & Load
    • Use custom serializer
    • Import
    • Search
    • Custom GUI
    • Custom GUI with Odin Inspector
    • Hierarchy Template
  • Separate DataObjects
  • Using Version Control
  • Attributes
    • DataObject attributes
    • Field attributes
  • API
    • DataLibrary
    • DataObject
  • FAQ
    • Databrain - FAQ
  • Add-ons
    • Events
    • Blackboard
    • Logic
      • Interface
      • Create Graph
      • Execute graph
      • Control flow execution in groups
      • Custom Nodes
        • Asynchronous execution
        • Node Attributes
      • Scene Components
      • Graph Events
      • Finite State Machine
        • Create custom Actions
        • Examples
        • State Machine Nodes
    • Stats
      • Achievements
      • Modifiers
      • Values
      • Progressions
      • Components
      • Nodes
    • Progress
      • Progress Settings
      • Progress Graph
      • Progress Resources
      • Runtime UI Setup
      • API
        • ProgressController
    • Techtree (LEGACY)
      • Techtree Manager
      • Techtree
      • TechtreeResource
      • Techtree UIBuilder
        • Custom Techtree Node Button
        • Tooltip
      • API
    • Localization
      • Localization Manager
      • Localization
      • Examples
      • Components
      • Import
      • API
    • Inventory
      • Getting started
      • Demo
      • Data setup
        • Inventories
        • Slot IDs
        • Items
          • Blueprints
          • Item rarities
        • Money
        • Loot tables
        • Events
      • Runtime UI
        • Setup
    • Dialogue
      • Getting Started
        • Demo
      • Dialogue runtime setup
      • Actors
        • Emotions
      • Localization
      • Audio
      • Animation
      • Variables
      • Custom theme
      • Import
      • Nodes
      • API
        • DialogueController
        • IDialogueUIControl
  • Changelog
    • Databrain - Changelog
      • 1.4.0
      • 1.3.2
      • 1.3.1
      • 1.3.0
      • 1.2.0
      • 1.1.0
      • 1.0.10
      • 1.0.9
      • 1.0.8
      • 1.0.7
      • <= 1.0.6
Powered by GitBook
On this page
  1. Add-ons
  2. Dialogue
  3. Getting Started

Demo

PreviousGetting StartedNextDialogue runtime setup

Last updated 8 months ago

The demo scene is available in the Dialogue / _DEMO folder. Simply open the Unity scene file and run the demo.

The demo scene consists of three different dialogues which will be started by moving the sphere next to the cylinder. This will trigger the dialogue.

You can also change the language from the dropdown UI.

Trigger Dialogue

If you want to trigger a different dialogue, select the Dialogue_Trigger_A (B or C) game object and change the dialogue graph from the dropdown. You can also assign a different theme prefab. (Located inside of the Canvas game object.)