Paint Map
Every blueprint layer supports painting. A blueprint layer can contain both generated and manually painted cells, allowing you to paint even on layers that use generators and modifiers simultaneously.
How to paint
First make sure you have a scene with a correct setup.
GameObject with assigned TileWorldCreatorManager component
Assigned configuration to the TileWorldCreatorManager
Configuration contains at least one blueprint layer and a build layer with assigned tilepreset.
In the scene view you'll see a small TWC icon in the overlay menu:
If you can't find the Overlay menu, right-click the Scene view tab and select Overlay Menu to open it.

Click on the TWC icon to open up the TileWorldCreator paint overlay:

Select the paint icon, this will show you all available blueprint layers. Select a layer, choose a brush size and start painting on the grid (left click: Add, right click: Remove). To disable the paint mode, simply re-select the layer.

Lock Paint
In some cases, you may want to lock painting on certain layers. To do this, simply click the Lock icon.
Layer Gizmos
Next to the paint icon on the overlay menu you can find the Gizmo icon. This enables some handy gizmos for available build layers.
Layer Y offset
By clicking and dragging on the arrow handle, you can change the build layers Y Offset.
Multi Layers
If the build layer has multi layers enabled, you can click and drag the cube gizmo in the middle, to drag and add new layers to the build layer.
Read more about multi layers here:
Multiple Height Layers
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