# Installation & Getting Started

## Installation

Simply import the package from the package manager. You can move the TileWorldCreator folder wherever you want inside of your project.

{% hint style="info" %}
TileWorldCreator version 4 is a complete rewrite and is therefore not compatible with version 3. Tiles can be re-used but must be adapted by adding one additional tile type called "dual corner". For more information please read the [Tile Preset](/tileworldcreator-v4-documentation/tile-preset.md) section.
{% endhint %}

## Samples

After installation you can find a **Samples\_URP** unitypackage inside of the TileWorldCreator folder in your project. Simply double click on the file to install the samples.

## Render Pipeline

All included Shaders for Tiles and Samples are made with ShaderGraph using the URP render pipeline.\
Converting to HDRP is possible.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/installation-and-getting-started.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
