> For the complete documentation index, see [llms.txt](https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/dual-and-standard-grid.md).

# Dual- & Standard Grid

<figure><img src="/files/WpkBQHPs1Kv8q3mYtfmE" alt=""><figcaption></figcaption></figure>

## Dual Grid

TileWorldCreator supports the creation of tilemaps using the dual grid workflow.\
This has been brought popular mainly by [Oskar Stålberg](https://x.com/OskSta) - Developer of Bad North and Townscapper. <https://x.com/OskSta/status/1448248658865049605?lang=de>

Dual Grid offsets the standard grid by half a cell, causing instantiated tiles to be placed with a slight offset. This approach significantly simplifies tile organization, requiring only five tile types. Artistically, it also provides more "space," allowing tiles to be fully round or more visually distinct.

<div align="left"><figure><img src="/files/wdBO2fzyJuL9N6nWf4UL" alt="" width="452"><figcaption></figcaption></figure></div>

This approach reduces required tiles from 14 to 5!

<div align="left"><figure><img src="/files/ZQlRu5ZC2hXUtKWo7c4E" alt="" width="398"><figcaption></figcaption></figure></div>

* Fill
* Edge
* Corner
* Interior Corner
* Merged Corner

## Standard Grid

In some cases, you may prefer to use the standard grid with 14 tiles. To do this, simply uncheck the <mark style="background-color:green;">**Use Dual Grid**</mark> option in the Build Layer and assign a Tile Preset with the <mark style="background-color:green;">**Standard Grid**</mark> type selected.\
The standard grid can still be ideal for things like road tiles or if you already have tilesets with 14 or more tile meshes/prefabs.
