# Dual- & Standard Grid

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## Dual Grid

TileWorldCreator supports the creation of tilemaps using the dual grid workflow.\
This has been brought popular mainly by [Oskar Stålberg](https://x.com/OskSta) - Developer of Bad North and Townscapper. <https://x.com/OskSta/status/1448248658865049605?lang=de>

Dual Grid offsets the standard grid by half a cell, causing instantiated tiles to be placed with a slight offset. This approach significantly simplifies tile organization, requiring only five tile types. Artistically, it also provides more "space," allowing tiles to be fully round or more visually distinct.

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This approach reduces required tiles from 14 to 5!

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* Fill
* Edge
* Corner
* Interior Corner
* Merged Corner

## Standard Grid

In some cases, you may prefer to use the standard grid with 14 tiles. To do this, simply uncheck the <mark style="background-color:green;">**Use Dual Grid**</mark> option in the Build Layer and assign a Tile Preset with the <mark style="background-color:green;">**Standard Grid**</mark> type selected.\
The standard grid can still be ideal for things like road tiles or if you already have tilesets with 14 or more tile meshes/prefabs.
