> For the complete documentation index, see [llms.txt](https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/configuration/settings.md).

# Settings

<div align="left"><figure><img src="https://2133013324-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FfgGGWDc5VbrbZt1JQsfN%2Fuploads%2FGZym9RwtHEaKjYfsGJtW%2FConfigurationSettings.png?alt=media&amp;token=885ac1d2-62a1-487b-b432-dc1bd255db95" alt="" width="457"><figcaption></figcaption></figure></div>

| **Width & Height**         | The map size                                                                                                                                                                                                                                                                                                |
| -------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Cell Size**              | The single cell size of the grid                                                                                                                                                                                                                                                                            |
| **Cluster Cell Size**      | Defines the cluster cell size. To optimize the map generation and reduce complete map rebuilds when changing the map, TWC puts tiles into larger clusters. Only clusters are being rebuilded instead of the complete map. These clusters are also merged into one single mesh when tile merging is enabled. |
| **Merge Preview Texture**  | When enabled all preview textures from the blueprint layers are being merged one by one from top to bottom.                                                                                                                                                                                                 |
| **Use Global Random Seed** | When enabled, a global random seed is being used for every layer, algorithms and modifiers.                                                                                                                                                                                                                 |
| **Seed**                   | The random seed.                                                                                                                                                                                                                                                                                            |
