Your first World

This is a quick tutorial which will help you create your first tile map world with TileWorldCreator.

  1. Create a new scene

  2. Add an empty GameObject and reset transformations

  3. Add the TileWorldCreatorManager component to the GameObject.

  4. Create a configuration asset. Right click in the project view and select: Create / TileWorldCreator / Configuration

  5. Assign the configuration asset to the TileWorldCreatorManager's configuration property

Configuration Setup

  1. Open settings foldout and set a map size (ex. 20x20)

  2. Add a blueprint layer and name it island.

  1. Open the layer and add a Cellular Automata modifier. Click on + Modifier / Generators / Cellular Automata

  1. Go to the Build Layers and add a new folder, then click on "+" to add a new TilesBuildLayer. Name it "Build Island".

  1. Assign the blueprint layer Island to the build layer. Make sure "Use Dual Grid" is enabled because we will add a dual grid tile preset.

  1. Next, add the BaseBlockTiles preset to the tile presets. You can find the preset in the folder: TileWorldCreator / Tiles URP / BaseBlockTiles

  2. The basic configuration is now done. Yay!

Click on the Execute All Layers button on top of the configuration to build your first tilemap.

Your first map

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