> For the complete documentation index, see [llms.txt](https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/installation-and-getting-started/your-first-world.md).

# Your first World

{% embed url="<https://youtu.be/UiABoNiFYhc>" %}

This is a quick tutorial which will help you create your first tile map world with TileWorldCreator.

1. Create a new scene
2. Add an empty GameObject and reset transformations
3. Add the TileWorldCreatorManager component to the GameObject.
4. Create a configuration asset. Right click in the project view and select:\ <mark style="background-color:green;">Create / TileWorldCreator / Configuration</mark>
5. Assign the configuration asset to the TileWorldCreatorManager's configuration property

## Configuration Setup

<div align="left"><figure><img src="/files/uaRGOrdSY62WbxMb8AgY" alt="" width="457"><figcaption></figcaption></figure></div>

1. Open settings foldout and set a map size (ex. 20x20)
2. Add a blueprint layer and name it island.

<div align="left"><figure><img src="/files/m7I9BeqDEpa7bzJPYQ9r" alt="" width="446"><figcaption></figcaption></figure></div>

3. Open the layer and add a Cellular Automata modifier. \
   Click on <mark style="background-color:green;">+ Modifier / Generators / Cellular Automata</mark>

<div align="left"><figure><img src="/files/v37TRPxvoPNwVHStpznq" alt="" width="440"><figcaption></figcaption></figure></div>

4. Go to the Build Layers and add a new folder, then click on "+" to add a new <mark style="background-color:green;">TilesBuildLayer</mark>. \
   Name it "Build Island".

<div align="left"><figure><img src="/files/SeGpl6rk9RKthpfs2Ruv" alt="" width="437"><figcaption></figcaption></figure></div>

5. Assign the blueprint layer Island to the build layer. Make sure "Use Dual Grid" is enabled because we will add a dual grid tile preset.

<div align="left"><figure><img src="/files/lnqRA0TwSXQkppNIq9D7" alt="" width="437"><figcaption></figcaption></figure></div>

6. Next, add the BaseBlockTiles preset to the tile presets.\
   You can find the preset in the folder: <mark style="background-color:green;">TileWorldCreator / Tiles URP / BaseBlockTiles</mark>
7. The basic configuration is now done. Yay!&#x20;

![](/files/yObSYda0iIZf5Nfy89Md)\
Click on the <mark style="background-color:green;">Execute All Layers</mark> button on top of the configuration to build your first tilemap.

<div align="left"><figure><img src="/files/4d5hJpHXi2u9Aj5BQyXj" alt="" width="563"><figcaption><p>Your first map</p></figcaption></figure></div>


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