Your first World
This is a quick tutorial which will help you create your first tile map world with TileWorldCreator.
Create a new scene
Add an empty GameObject and reset transformations
Add the TileWorldCreatorManager component to the GameObject.
Create a configuration asset. Right click in the project view and select: Create / TileWorldCreator / Configuration
Assign the configuration asset to the TileWorldCreatorManager's configuration property
Configuration Setup

Open settings foldout and set a map size (ex. 20x20)
Add a blueprint layer and name it island.

Open the layer and add a Cellular Automata modifier. Click on + Modifier / Generators / Cellular Automata

Go to the Build Layers and add a new folder, then click on "+" to add a new TilesBuildLayer. Name it "Build Island".

Assign the blueprint layer Island to the build layer. Make sure "Use Dual Grid" is enabled because we will add a dual grid tile preset.

Next, add the BaseBlockTiles preset to the tile presets. You can find the preset in the folder: TileWorldCreator / Tiles URP / BaseBlockTiles
The basic configuration is now done. Yay!
Click on the Execute All Layers button on top of the configuration to build your first tilemap.

Last updated