TileWorldCreator Documentation
  • Welcome
  • Getting Started
    • Update 3.1
  • TileWorldCreator component
  • Blueprint Layers
  • Build Layers
  • Tiles preset
  • Generators
  • Modifiers
  • Presets
  • Save & Load
  • Runtime modification
  • Multiple Maps
  • Custom tiles
  • Custom actions
  • Demo scenes
  • FAQ
  • API
    • TileWorldCreator
    • Events
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Multiple Maps

TileWorldCreator creates an empty game object where all clusters and tile objects are being parented to. It is possible to have multiple TileWorldCreator instances in one scene, for example if you want to have different kind of maps. To make sure that another instance of a TileWorldCreator component doesn't use the same game object for parenting, you'll need to change the World name on the TileWorldCreator component.

Transforms

A map uses the position (x, z or x, y) from the TileWorldCreator component gameobject in the scene.

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Last updated 1 month ago