Generators
Generators
Generators are actions which creates a map based on an algorithm (Except for the paint generator) from scratch.
TileWorldCreator has multiple algorithms built-in but you can of course also implement your own.
Cellular Automata
The cellular automata generator is a great generator if you want to create an island type of map.
BSP Dungeon
BSP Dungeon generates dungeon like maps based on the BSP algorithm.
L-System
The L-System generator is great for creating road like networks or similiar looking maps. This algorithm uses string based rules.
Read more about L-Systems here:
L-System
Maze
Use the maze generator to generate maze like maps.
Random Noise
Generates a random noise map. Great in combination with an
expand
and smooth
modifier.
Random noise with expand
and smooth
modifier:
Paint
The paint generator allows you to easily paint a map in the scene view.
Add a paint generator to your layer.
Enable the paint generator by clicking on the brush icon.
When enabling the paint layer, the scene view registers the paint layer and allows you to easily enable / disable the paint layer from the scene view.
Circle
The circle generator generates a simple circle shape from a random or fixed position.
Texture
The texture generator generates a map based on a texture2d. You can also set this texture by script during runtime. Please have a look at the
10_GeneratyByTexture
demo scene
Dot grid
Checkerboard
Generates a checkerboard like grid
Pathfinding
The pathfinding generator takes a start position and end position (layers) and generates a path on a navigation layer. Please see the included demo scenes for more information.
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