FAQ

chevron-rightAll tile materials are pink what can I do?hashtag

All Tile preset materials are using the built-in RP. If you're using URP or HDRP you can simply upgrade those materials in your project by selecting:

  • URP Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials

  • HDRP Edit / Render Pipeline / HD Render Pipeline / Upgrade Project Materials to HDRP Materials

chevron-rightNothing happens when I press the execute button?hashtag

Try holding the Left-CTRL key while clicking on the execute button to force a complete rebuild of the map.

chevron-rightCan I use TileWorldCreator for my 2d game?hashtag

TileWorldCreator does currently not support the official Unity 2D workflow (2D sprites & Tilemaps). But you can still use it for your 2D game, by using quad meshes with a textures on it as your 2D tiles. TileWorldCreator also supports XZ and XY map orientation. Support for 2D sprite and Tilemaps is currently under research.

chevron-rightHow do I add ramhashtag

There are multiple ways of adding ramps. Either by adding a second tileset with ramps and randomly choose between the base tileset and the ramps tileset, or by adding single ramp objects by using a build objects layer.

Please have a look at the 09_Ramps demo scene, where both methods are being used.

chevron-rightDoes TileWorldCreator require API .Net 4.x like version 2.0?hashtag

No TileWorldCreator v.3 doesn't require API level .Net 4.x

chevron-rightCan I have more than one map in a scene?hashtag

Yes absolutely. Simply make sure to define an unique World name in the TileWorldCreator component.

chevron-rightIs the source code included?hashtag

Yes!

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