# FAQ

<details>

<summary>All tile materials are pink what can I do?</summary>

All Tile preset materials are using the built-in RP.\
If you're using URP or HDRP you can simply upgrade those materials in your project by selecting:

* URP\
  `Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials`
* HDRP\
  `Edit / Render Pipeline / HD Render Pipeline / Upgrade Project Materials to HDRP Materials`

</details>

<details>

<summary>Nothing happens when I press the execute button?</summary>

Try holding the Left-CTRL key while clicking on the execute button to force a complete rebuild of the map.

</details>

<details>

<summary>Can I use TileWorldCreator for my 2d game?</summary>

TileWorldCreator does currently not support the official Unity 2D workflow (2D sprites & Tilemaps).\
But you can still use it for your 2D game, by using quad meshes with a textures on it as your 2D tiles.\
TileWorldCreator also supports XZ and XY map orientation.\
Support for 2D sprite and Tilemaps is currently under research.

</details>

<details>

<summary>How do I add ram</summary>

There are multiple ways of adding ramps. Either by adding a second tileset with ramps and randomly choose between the base tileset and the ramps tileset,\
or by adding single ramp objects by using a build objects layer.

> Please have a look at the 09\_Ramps demo scene, where both methods are being used.

</details>

<details>

<summary>Does TileWorldCreator require API .Net 4.x like version 2.0?</summary>

No TileWorldCreator v.3 doesn't require API level .Net 4.x

</details>

<details>

<summary>Can I have more than one map in a scene?</summary>

Yes absolutely. Simply make sure to define an unique `World name` in the TileWorldCreator component.

</details>

<details>

<summary>Is the source code included?</summary>

Yes!

</details>


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