TileWorldCreator Documentation
  • Welcome
  • Getting Started
    • Update 3.1
  • TileWorldCreator component
  • Blueprint Layers
  • Build Layers
  • Tiles preset
  • Generators
  • Modifiers
  • Presets
  • Save & Load
  • Runtime modification
  • Multiple Maps
  • Custom tiles
  • Custom actions
  • Demo scenes
  • FAQ
  • API
    • TileWorldCreator
    • Events
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FAQ

All tile materials are pink what can I do?

All Tile preset materials are using the built-in RP. If you're using URP or HDRP you can simply upgrade those materials in your project by selecting:

  • URP Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials

  • HDRP Edit / Render Pipeline / HD Render Pipeline / Upgrade Project Materials to HDRP Materials

Nothing happens when I press the execute button?

Try holding the Left-CTRL key while clicking on the execute button to force a complete rebuild of the map.

Can I use TileWorldCreator for my 2d game?

TileWorldCreator does currently not support the official Unity 2D workflow (2D sprites & Tilemaps). But you can still use it for your 2D game, by using quad meshes with a textures on it as your 2D tiles. TileWorldCreator also supports XZ and XY map orientation. Support for 2D sprite and Tilemaps is currently under research.

How do I add ram

There are multiple ways of adding ramps. Either by adding a second tileset with ramps and randomly choose between the base tileset and the ramps tileset, or by adding single ramp objects by using a build objects layer.

Please have a look at the 09_Ramps demo scene, where both methods are being used.

Does TileWorldCreator require API .Net 4.x like version 2.0?

No TileWorldCreator v.3 doesn't require API level .Net 4.x

Can I have more than one map in a scene?

Yes absolutely. Simply make sure to define an unique World name in the TileWorldCreator component.

Is the source code included?

Yes!

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Last updated 1 month ago