TileWorldCreator Documentation
  • Welcome
  • Getting Started
    • Update 3.1
  • TileWorldCreator component
  • Blueprint Layers
  • Build Layers
  • Tiles preset
  • Generators
  • Modifiers
  • Presets
  • Save & Load
  • Runtime modification
  • Multiple Maps
  • Custom tiles
  • Custom actions
  • Demo scenes
  • FAQ
  • API
    • TileWorldCreator
    • Events
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Custom tiles

PreviousMultiple MapsNextCustom actions

Last updated 1 month ago

When creating your own tiles for TileWorldCreator, you have to make sure that they meet the following requirements:

  • You will need 4 tiles for a complete map (edge, exterior corner, interior corner, fill)

  • They must be square in size x and z. The height doesn't matter. Best way would be to create your tiles with a size of 1 in x and z. Within TileWorldCreator you can scale the global map (cell) and the tiles later.

  • The pivot must be centered

  • If you want to create a "2D" map, you can also use the unity default quad object (GameObject -> 3D Object -> Quad). Then you only have to assign your textures to it.