> For the complete documentation index, see [llms.txt](https://giantgrey.gitbook.io/tileworldcreator-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://giantgrey.gitbook.io/tileworldcreator-documentation/custom-tiles.md).

# Custom tiles

When creating your own tiles for TileWorldCreator, you have to make sure that they meet the following requirements:

* You will need 4 tiles for a complete map (edge, exterior corner, interior corner, fill)
* They must be square in size x and z. The height doesn't matter. Best way would be to create your tiles with a size of 1 in x and z. Within TileWorldCreator you can scale the global map (cell) and the tiles later.
* The pivot must be centered
* If you want to create a "2D" map, you can also use the unity default quad object (GameObject -> 3D Object -> Quad). Then you only have to assign your textures to it.

[![requirements](https://github.com/doorfortyfour/TileWorldCreator/raw/master/docs/img/tilesrequirements.png)](https://github.com/doorfortyfour/TileWorldCreator/blob/master/docs/img/tilesrequirements.png)
