Blueprint Layers
Last updated
Last updated
TileWorldCreator consists of two different layer stacks. The Blueprint layers
stack and the Build layers
stack. Each layer in the blueprint layer stack has its own actions stack. These actions are called generators
(cellular automata, maze, L-System etc.) or modifiers
(copy, expand, smooth etc.). By combining those actions and layers you can easily "model" your map or create different "parts" from it. TileWorldCreator executes the layers including their generators and modifiers from top to bottom. So it is always wise to create your base
map as the first layer and every additional modifications which depends on the base
layer comes after it.
Layer Name
The actual layer name
Color
The color which should be used for the preview thumbnail texture
Stack
The action stack of this specific layer
Each blueprint layer executes each action in the action stack from top to bottom.
Base Layer:
Cellular Automata
Generate a new map with a cellular automata generator
Smooth
Modify the map by smoothing it
Inner Layer:
Add
Add the base map to the new inner layer
Shrink
shrink the map by one tile