Getting Started

Installation

Simply import the package from the package manager. You can move the TileWorldCreator folder wherever you want inside of your project.

TileWorldCreator version 3 is a complete rewrite and is therefore not compatible with saved maps from version 2. Tiles made for v2 can be reused for version 3. Version 3 has a completely new and more flexible workflow for creating maps based on different generators and modifiers. This allows you to create and modify maps based on "rules".

URP & HDRP

To make ours and your lives easier, all Tile preset materials are using the built-in RP. If you're using URP or HDRP you can simply upgrade those materials in your project by selecting:

  • URP Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials

  • HDRP Edit / Render Pipeline / HD Render Pipeline / Upgrade Project Materials to HDRP Materials

AOT Platforms

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API level .Net 4.X is required for all AOT build platforms

Quick start

Let's create our first map.

Create new asset

  1. First create a TileWorldCreatorAsset in your project. Right click in the project window and select: Create -> TileWorldCreator -> New TileWorldCreator Asset

  2. Create a new empty scene and add a new GameObject to your scene.

  3. Add the TileWorldCreator component to it. quickStart0arrow-up-right

Assign Asset

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  1. Assign the newly created TileWorldCreatorAsset file to the empty slot of the TileWorldCreator component.

  2. Set the map size to 20x20 for example.

  3. Click on the + button in the blueprint layers stack to create a new layer.

Add your first generator

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  1. Select the new blueprint layer.

  2. Name your layer: Base and set a color for the preview texture.

  3. Click on the + button of the layer action stack and select: Generators / CellularAutomata

  4. Click on the execute layer button.

  5. TileWorldCreator has generated your first map.

TileWorldCreator executes all layers and their corresponding action stack from top to bottom. executionOrderarrow-up-right

Instantiate tiles

The scene is still quite empty though. Let's instantiate some tiles. quickstart3arrow-up-right

  1. Add a build layer of type 3D 4-Tiles to the build layers stack.

  2. Name it: Island, for example

  3. Let's assign a blueprint layer to it. Select the Base layer.

  4. Click on Add Tiles Preset and assign the cliffs tile preset located in TileWorldCreator / Tiles / Version 2 Tiles / CliffIsland

  5. Click on Execute all build layers or on the Play button on the layer.

  6. Congratulations your map has been built!

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Next: Play with different modifiers and tile sets. Also have a look at the demo scenes.

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