> For the complete documentation index, see [llms.txt](https://giantgrey.gitbook.io/flowreactor/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://giantgrey.gitbook.io/flowreactor/guides/variables-and-blackboards/type-conversions.md).

# Type conversions

FlowReactor can convert several variable types automatically. This is a really nice feature as it removes some additional conversion nodes for converting an Int value to a String value for example.\
But FlowReactor goes even further regarding GameObject variable types and Asset variable types.\
For example: If you have an FRAudioSource variable you can connect it to the Owner variable - which is a GameObject type - and FlowReactor will automatically get the audio source component from the owner game object.\
You could also connect the owner game object variable to a debug log variable and it will log the name of the owner game object.

**Examples**

Int to string

<figure><img src="https://2393900157-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCd9uZ1NFLJKh3pBGUOgY%2Fuploads%2F9Dhfy5bMH253x5aOZaTq%2FtypeConversion_1.gif?alt=media&amp;token=516ac452-2e45-4e82-876a-f9bf2eca2e63" alt=""><figcaption></figcaption></figure>

Different type conversions: Int to String / GameObject to AudioSource / Int to Float:

<figure><img src="https://2393900157-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCd9uZ1NFLJKh3pBGUOgY%2Fuploads%2FWxt9mo0JkKGPQke7hBaI%2FtypeConversion_2.gif?alt=media&amp;token=ff48fd20-7cdb-4bfd-87a4-aabb886c2ede" alt=""><figcaption></figcaption></figure>
