Nodes

Namespace

using FlowReactor.Nodes

Init

public virtual void Init(Graph _graph, Node _node)

Called when node is created in a graph

OnExecute

public virtual void OnExecute(FlowReactorComponent _flowReactor){}

Called when node is being executed. This is where your custom code belongs to when creating custom nodes.

ExecuteNext

public void ExecuteNext(Enum _outputEnum, FlowReactorComponent _flowReactor)
public void ExecuteNext(int _output, FlowReactorComponent _flowReactor)

Execute the next node which is connected on the nodes output port.

Example

// Execute the next connected node with custom enum.
// Create custom enum
enum CustomOutputs
{
  OutputA = 0,
  OutputB = 1
}
// Execute next node with custom enum			
ExecuteNext(CustomOutputs.OutputA, _flowreactor);

OnNodeDisable

public virtual void OnNodeDisable(FlowReactorComponent _flowReactor){}

Called by FlowReactorComponent OnDisable

OnInitialize

public virtual void OnInitialize(FlowReactorComponent _flowReactor)

Similar to the Monobehaviour Awake. Gets called on initialization on every node in all graphs and subgraphs. No matter if the sub-graph is currently active or not

OnGraphStart

public virtual void OnGraphStart(FlowReactorComponent _flowReactor)

OnGraphStart should be only used by the OnStart node. Unlike the OnInitialization, OnStart only gets called in the root graph and only if the graph is active.

OnUpdate

public virtual void OnUpdate(FlowReactorComponent _flowReactor)

Similar to the Monobehaviour Update method. Gets called on every frame.

OnLateUpdate

public virtual void OnLateUpdate(FlowReactorComponent _flowReactor)

Similar to the Monobehaviour LateUpdate method.

OnFixedUpdate

public virtual void OnFixedUpdate(FlowReactorComponent _flowReactor)

Similar to the Monobehaviour FixedUpdate method.

OnApplicationExit

public virtual void OnApplicationExit(FlowReactorComponent _flowReactor)

Gets called on application quit

OnSelect

public virtual void OnSelect(Graph _graph)

Editor method which gets called when the node has been selected.

OnDelete

public virtual void OnDelete()

Editor method. Gets called when node gets deleted

DrawCustomInspector

public virtual void DrawCustomInspector()

Override this method to create custom node inspector GUIs

DrawGUI

public virtual void DrawGUI(string _title, int _id, Graph _graph, GUISkin _editorSkin)

Draws the default node GUI. Override this method to add custom GUI Elements

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