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FlowReactor
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  • Installation
  • Interface
    • Graph Library
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  • FlowReactorComponent
  • Settings
  • Addons / Packages
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    • Introduction
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    • Variables & Blackboards
      • Type conversions
    • Using the EventSystem
      • Sequencing Events
  • In-depth
    • Node Attributes
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      • FRNodeControllable
      • FRNodeEventDispatcher
      • Custom node utility modules
    • Assembly Defintion
  • API
    • Nodes
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    • FlowReactorComponent
    • FRVariables
      • FREnum
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    • INodeControllable
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  • Exposed Variables

FlowReactorComponent

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Last updated 2 years ago

The FlowReactorComponent runs your graph in the scene. Usually you can simply drag and drop a graph on to any game object and it will create the FlowReactorComponent automatically with the assigned graph.

Settings

Open (Open Instance)

Opens the assigned graph. At runtime, you can also open the actual running graph which is an instance of the original graph. (Open Instance)

Disable

Disable this graph

Draw node gizmos

When enabled, node gizmos will be drawn. Use the OnNodeDrawGizmos method to draw gizmos in the scene for custom nodes.

Node controlled objects

This is where you can assign components which implements the INodeControllable interface. For more information about node controlled objects, have a look here:

Exposed Variables

Shows all exposed local blackboard variables which can be overriden.

Node Modules