> For the complete documentation index, see [llms.txt](https://giantgrey.gitbook.io/flowreactor/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://giantgrey.gitbook.io/flowreactor/flowreactorcomponent.md).

# FlowReactorComponent

{% hint style="info" %}
The FlowReactorComponent runs your graph in the scene. Usually you can simply drag and drop a graph on to any game object and it will create the FlowReactorComponent automatically with the assigned graph.
{% endhint %}

<figure><img src="https://2393900157-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCd9uZ1NFLJKh3pBGUOgY%2Fuploads%2F9HlpCBMku9Dj3qQsUZG9%2Ffrcomponent.png?alt=media&amp;token=ebbda3f5-f4aa-4201-8f4b-ff547f3099fa" alt=""><figcaption></figcaption></figure>

### Settings

**Open (Open Instance)**

Opens the assigned graph. At runtime, you can also open the actual running graph which is an instance of the original graph. (Open Instance)

**Disable**

Disable this graph

**Draw node gizmos**

When enabled, node gizmos will be drawn. Use the OnNodeDrawGizmos method to draw gizmos in the scene for custom nodes.

### Node controlled objects

This is where you can assign components which implements the INodeControllable interface.\
For more information about node controlled objects, have a look here:

{% content-ref url="/pages/vIpYuCnqwTi75S9783x1" %}
[Node Modules](/flowreactor/in-depth/node-modules.md)
{% endcontent-ref %}

### Exposed Variables

Shows all exposed local blackboard variables which can be overriden.
