Playmaker Actions

LoadDataboxObject

loaddataboxobjectarrow-up-right Loads the selected Databox object file. Calls OnFinish when databox object has been loaded.

SaveDataboxObject

saveDataboxObjectarrow-up-right Saves the selected Databox object to file.

GetData

getdataarrow-up-right Get data from Databox object and store it to a PlayMaker variable.

non existent entry: set to true if entry does not exist in editor.(for example only on runtime) You can then type the IDs manually. Use owner Instance ID: if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

SetData

setDataarrow-up-right Set data from a PlayMaker variable to a selected Databox value.

non existent entry: set to true if entry does not exist in editor.(for example only on runtime) You can then type the IDs manually. Use owner Instance ID: if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

AddData

addDataarrow-up-right Add a new Data entry to selected Databox object

Use owner Instance ID: if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

RemoveTable

removeTablearrow-up-right Remove a complete table from the selected Databox Object

RemoveEntry

removeEntryarrow-up-right Remove a complete entry from the selected Databox Object

RemoveValue

removeValuearrow-up-right Remove a value from the selected Databox Object

ResetTable

resetTablearrow-up-right Reset a complete table to it's initial values.

ResetValue

resetValuearrow-up-right Reset a value to it's initial value.

RegisterToDatabase

registerDatabasearrow-up-right Register a new entry to a Databox Object.

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