# Playmaker Actions

## LoadDataboxObject

[![loaddataboxobject](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionLoadDataboxObject.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionLoadDataboxObject.png)\
Loads the selected Databox object file. Calls OnFinish when databox object has been loaded.

## SaveDataboxObject

[![saveDataboxObject](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionSaveDataboxObject.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionSaveDataboxObject.png)\
Saves the selected Databox object to file.

## GetData

[![getdata](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionGetData.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionGetData.png)\
Get data from Databox object and store it to a PlayMaker variable.

`non existent entry`:\
set to true if entry does not exist in editor.(for example only on runtime) You can then type the IDs manually.\
`Use owner Instance ID`:\
if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

## SetData

[![setData](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionSetData.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionSetData.png)\
Set data from a PlayMaker variable to a selected Databox value.

`non existent entry`:\
set to true if entry does not exist in editor.(for example only on runtime) You can then type the IDs manually.\
`Use owner Instance ID`:\
if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

## AddData

[![addData](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionAddData.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionAddData.png)\
Add a new Data entry to selected Databox object

`Use owner Instance ID`:\
if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

## RemoveTable

[![removeTable](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionRemoveTable.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionRemoveTable.png)\
Remove a complete table from the selected Databox Object

## RemoveEntry

[![removeEntry](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionRemoveEntry.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionRemoveEntry.png)\
Remove a complete entry from the selected Databox Object

## RemoveValue

[![removeValue](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionRemoveValue.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionRemoveValue.png)\
Remove a value from the selected Databox Object

## ResetTable

[![resetTable](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionResetTable.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionResetTable.png)\
Reset a complete table to it's initial values.

## ResetValue

[![resetValue](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionResetValue.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionResetValue.png)\
Reset a value to it's initial value.

## RegisterToDatabase

[![registerDatabase](https://github.com/doorfortyfour/DataboxDocumentation/raw/master/docs/img/actionRegisterToDatabase.png)](https://github.com/doorfortyfour/DataboxDocumentation/blob/master/docs/img/actionRegisterToDatabase.png)\
Register a new entry to a Databox Object.


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