Playmaker Actions

LoadDataboxObject

loaddataboxobject Loads the selected Databox object file. Calls OnFinish when databox object has been loaded.

SaveDataboxObject

saveDataboxObject Saves the selected Databox object to file.

GetData

getdata Get data from Databox object and store it to a PlayMaker variable.

non existent entry: set to true if entry does not exist in editor.(for example only on runtime) You can then type the IDs manually. Use owner Instance ID: if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

SetData

setData Set data from a PlayMaker variable to a selected Databox value.

non existent entry: set to true if entry does not exist in editor.(for example only on runtime) You can then type the IDs manually. Use owner Instance ID: if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

AddData

addData Add a new Data entry to selected Databox object

Use owner Instance ID: if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.

RemoveTable

removeTable Remove a complete table from the selected Databox Object

RemoveEntry

removeEntry Remove a complete entry from the selected Databox Object

RemoveValue

removeValue Remove a value from the selected Databox Object

ResetTable

resetTable Reset a complete table to it's initial values.

ResetValue

resetValue Reset a value to it's initial value.

RegisterToDatabase

registerDatabase Register a new entry to a Databox Object.

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