Playmaker Actions
Last updated
Last updated
Loads the selected Databox object file. Calls OnFinish when databox object has been loaded.
Saves the selected Databox object to file.
Get data from Databox object and store it to a PlayMaker variable.
non existent entry
:
set to true if entry does not exist in editor.(for example only on runtime) You can then type the IDs manually.
Use owner Instance ID
:
if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.
Set data from a PlayMaker variable to a selected Databox value.
non existent entry
:
set to true if entry does not exist in editor.(for example only on runtime) You can then type the IDs manually.
Use owner Instance ID
:
if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.
Add a new Data entry to selected Databox object
Use owner Instance ID
:
if true, Databox uses the Owner Instance ID. This is useful if you have registered an entry at runtime by it's Instance ID.
Remove a complete table from the selected Databox Object
Remove a complete entry from the selected Databox Object
Remove a value from the selected Databox Object
Reset a complete table to it's initial values.
Reset a value to it's initial value.
Register a new entry to a Databox Object.