> For the complete documentation index, see [llms.txt](https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://giantgrey.gitbook.io/tileworldcreator-v4-documentation/configuration/build-layers/place-on-top.md).

# Place On Top

<div align="left"><figure><img src="https://2133013324-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FfgGGWDc5VbrbZt1JQsfN%2Fuploads%2F8Ghpdl8MHIR7rUgdOFyV%2Fplaceontop.png?alt=media&amp;token=3a340115-2550-4b5a-9d02-0f2123b5c433" alt=""><figcaption></figcaption></figure></div>

Since version 4.3.0, the Tiles and Objects build layers include an additional feature called **Place On Top**. When enabled, TWC places tiles or objects on top of other tiles that have a Mesh Collider enabled.

#### Use Lowest Collider

In some scenarios, tiles may overlap. \
For example, base tiles with additional cliff tiles placed on top, both using collision components.\
When this option is enabled, TWC places the tile or object on the lowest detected collider. (base tiles)

#### Top Offset

Defines the height offset applied to the tile or object from the detected hit point.

#### Excluded Layers

Allows you to exclude specific collisions by selecting their object layers.
